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G-Ball Element

Updated on May 7, 2026

VBOX Video HD2 software comes supplied with a library of g-ball elements. The user also has the option to create their own G-Ball using PNG, JPEG or BMP image files.  

Screenshot of a G-Ball element.

Open the G-Ball library by clicking the ‘G-Ball’ icon from the top menu bar.

Screenshot of the G-Ball button.

A drop down menu will then appear, allowing a G-Ball to be selected from the library. Clicking on a chosen G-Ball will load it into the scene.  

Screenshot of the G-Ball menu.

Selecting the 'Filter' drop down on the left enables you to filter the G-Balls shown between default and custom created.  

Screenshot of the Filter drop down list of options.

Once a G-Ball has been added to the scene, it can be clicked and dragged to the desired location. 

G-Ball elements within the library will have pre-defined settings.


When creating a new G-ball element, an image for the G-ball background is required. A recommended size for a G-Ball image is 170 x 170 pixels – however, images can be resized within HD2 software.

All new G-Ball elements will be created with a ‘red dot’ marker.

Example images are shown below.  

G-Ball Background Image
G-Ball background image
G-Ball Marker Image
G-Ball marker image

To create a new G-Ball, click the ‘G-Ball’ icon from the top menu bar.

Screenshot of the G-Ball button.

Within the drop-down menu, selecting the ‘New’ option will add a new G-Ball element to the scene.  

Screenshot of the G-Ball menu with New highlighted.

Double-click on the new G-Ball to load a background image.  

Images depicting the steps to load a background image to the G-Ball element.


When an element is selected, its settings are shown in the right-hand panel.
 

Screenshot of the software with the G-Ball Settings pane highlighted on the right hand side.

Although the standard use of g-ball elements is to show lateral and longitudinal acceleration, the X and Y data set to display on the G-Ball can be changed using the two drop-down menus within the axis sections.

The first drop-down menu defines the source. Select either CAN, GPS, Heart rate monitor (if being used with a heart rate element), Maths Channels or OBD.


Screenshot of the X Axis settings.

The second drop-down list defines the channel to be shown. In the example above, GPS Lateral acceleration is set to display in g.

A number of GPS parameters are available to choose from, such as the following:

  • Satellites
  • UTC time
  • Latitude
  • Longitude
  • Speed
  • Heading
  • Height
  • Longitudinal acceleration
  • Lateral acceleration
  • Combined acceleration
  • Vertical speed
  • Local time
  • Day of month
  • Month
  • Year
  • Distance since power-up
  • Distance since stationary
  • Time stationary 
  • Time moving
  • Radius of turn
  • Gradient (%)
  • Solution type

More information on the parameters can be found here.

Within the parameter section, speed, acceleration or distance channels can be set to display in different units.

The options available are:

  • Speed – km/h, mph, kts, m/s, ft/s
  • Acceleration – g, m/s², ft/s²
  • Distance – m, ft, km, mi, nmi

The values set here will define the minimum and maximum values to be shown on the G-Ball element.

Image depiciting the X and Y axes of a G-Ball element with the minimum and maximum values labelled.

The default settings are +/- 2 g in either direction. To test what will be shown on the G-Ball, enter a value into the ‘Test value’ box.  

Longitudinal g value 0 g
Longitudinal g value = 0 g
Longitudinal g value 1 g
Longitudinal g value = 1 g
Longitudinal g value 2 g
Longitudinal g value = 2 g
Longitudinal g value 0 g
Longitudinal g value = 0 g
Longitudinal g value 1 g
Longitudinal g value = 1 g
Longitudinal g value 2 g
Longitudinal g value = 2 g
Lateral g value 0 g
Lateral g value = 0 g
Lateral g value 1 g
Lateral g value = 1 g
Lateral g value 2 g
Lateral g value = 2 g
Lateral g value 0 g
Lateral g value = 0 g
Lateral g value 1 g
Lateral g value = 1 g
Lateral g value 2 g
Lateral g value = 2 g

All g-ball elements from the library include a red marker image. This can be changed to a different colour using the drop down as shown below.  

Images depicting the steps to change the marker colour.

Custom user images can be loaded by ticking the ‘user image’ box and then loading a PNG image.  

Screenshot of the Marker settings with User Image highlighted and an image of how this appears on the G-Ball element.

G-Ball images can be changed by clicking the search (magnifying glass) icon next to the currently loaded image.

G-Ball backgrounds can be made transparent by ticking the ‘Transparent’ option within the g-ball background area.  

Screenshot of the Background settings with selected file highlighted.

Elements and their associated settings can be duplicated within a scene by either right clicking on the element, selecting 'Copy' from the dropdown then right-clicking in an empty area and selecting 'Paste' from the dropdown, or by using keyboard shortcuts 'Ctrl + C' (Copy) and 'Ctrl + V' (Paste).  

Screenshot of the right click menu with Copy highlighted.
Screenshot of the right click menu with Paste highlighted.
Screenshot of the right click menu with Copy highlighted.
Screenshot of the right click menu with Paste highlighted.

Elements can be removed from the scene in two ways; either by right-clicking on the element, selecting 'Delete' from the dropdown and confirming the prompt, or by pressing the 'Delete' key on a keyboard, and again, confirming the prompt.  

Screenshot of the right click menu with Delete highlighted.